François Corbel

A human who speaks with computers to create games.

François Corbel

François Corbel

Video Game Developer

Experienced Unity Developer specializing in creating immersive and interactive experiences across mobile, WebGL, VR, and AR platforms, including notable projects such as Hole City Conquest and Kia’s interactive WebGL showcase. Proficient in C#, Unity ECS, procedural generation, and optimization techniques, committed to clean, scalable code and exceptional user experiences. Adept at collaborating within diverse, international teams to deliver polished, high-quality projects.

Work experience

Python Developer

3 months, 2015

AXA Assistance, Paris

Telemarketer

12 months, 2012-2013

Wisecom, Paris

Technical Skills

  • Languages: C#, C++, Python, HLSL
  • Unity Features: ECS (DOTS), Editor Tools, Shader Graph, Addressables, Timeline, Cinemachine, Animator
  • Platforms: iOS, Android, WebGL, Oculus Quest, ARKit, ARCore
  • Tools & Technologies: Git, Jira, Blender, Photoshop, Visual Studio, Rider
  • Additional Skills: Procedural Generation, UI/UX Design, Game Design, Performance Optimization

Professional Attributes

  • Excellent collaboration and communication skills
  • Proactive and resourceful problem-solving abilities
  • Meticulous attention to detail
  • Passionate about continuous improvement and innovation

Education

Higher National Diploma of Communication

2010-2012

Jeanne d'Arc, Rennes

English University

2009-2010

Villejean Université, Rennes

Science Baccalauréat specialized in Engineering

2008

More

I read a lot of about neuro-sciences and psychology.

I really like these games: Minecraft, Inside, World of Warcraft, League of Legends, Dofus, Age of Empire, Grand Theft Auto, Hotline Miami, No Man's Sky, Starbound, GoNNER, What Remains of Edith Finch, Sable, Fez, Downwell, Towerfall, Leekwars.

I traveled through Europe but also in Thailand, India, and Japan.

I'm currently living in Gurugram, India.

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